The perks of bleeding words pdf




















I stole it from one of the Nurse's carts. Achieving goals boosts your confidence. You have never given up and you are not about to start now. Power Struggle deactivates after triggering successfully. Never again. You have the undeniable capability to sense danger.

You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers. You have noticed that people pay attention to whatever makes the loudest noise. After repairing a Generator for at least 3 seconds , its Aura is highlighted to you in yellow. You are accustomed to being hunted by malicious forces, and you have begun using it to your advantage. You are motivated in dire situations. You have come back from near impossible odds You keep a careful eye on objectives when they are slipping away.

Unlocks the ability to sabotage Hooks without needing a Toolbox :. You know your weaknesses and refuse to hide from them. Life is unforgiving. The more confirmation you get of that, the more prepared you become. You are aware of your surroundings and share the information with others. While repairing a Generator , its Aura is revealed in yellow to all other Survivors located within 32 metres. You have developed an efficient way to get off Hooks.

When your rival makes a mistake, you seize the opportunity. Smash Hit cannot be used when Exhausted. You're just uglier and worse dressed. As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted. Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token , up to a maximum of 3 Tokens :.

Sharing painful experiences has the power to heal. You have been through immense hardship and you're stronger for it. Soul Guard has a cool-down of 30 seconds. An unnatural tingle warns you of impending doom. Whenever the Killer is looking in your direction when they are within 36 metres of you, Spine Chill activates:. Sprint Burst cannot be used when Exhausted. Getting close to the Killer fills you with determination.

You're runnin' scared because we had you. We're gonna close this case! Long nights out taught you to do a lot with what you have got. Streetwise extends its effect to all other Survivors within 8 metres of your location and lingers for 15 seconds.

Let me show you how it is done. You are apt at handling machinery with the greatest care and precision. Failing a Skill Check while repairing:. Technician reduces the audible range of your Generator-repairing noises by 8 metres. There is nothing stopping you. You perform at your best when you are under extreme stress. Past battles have taught you a thing or two about survival.

Once per Trial, you can completely recover from the Dying State. All will be well in the end; you just know it. Your confidence strengthens the feeling of hope for those around you. I'm just a very lucky guy I'm sure some of it will rub off on you. Years of evading the cops taught you a thing or two about stealth.

You look over your friends even in dire situations. You are gonna make it. You are remarkably focused on your means of escape. The AurasFile:IconHelp auras.

The Auras of Generators are revealed to you within 32 metres. Once all Generators are completed, Wake Up! If we survive the next 24 hours, then I'll take you out on a real date. Helping others heightens your morale. Your few friends deserve the best protection.

The bonus Bloodpoints are only awarded post-Trial. I don't give a shit pal. You get excited in anticipation of hooking your prey. While carrying a Survivor you benefit from the following effects:. After hooking a Survivor, all other Survivors' Auras are revealed to you for 4 seconds when they are farther than 40 metres from the Hook.

There's just some things you gotta do. Don't mean you have to like it. Upon gaining the '''''BloodlustFile:IconHelp bloodlust. The bonus Bloodpoints are only awarded during the Trial. The agony of one is inflicted onto others.

And you can't ever leave. Like a hunting scent hound, you smell traces of blood at a great distance. Your great strength allows you to shred through your prey's defences. A dark power motivates the beast. Your ties to the EntityFile:IconHelp entity. Your prayers invoke a dark power that meddles with the Survivors' chances of survival.

Your presence alone instils great fear. As the end nears, you go in for the kill. The display of your Powers creates a whirlwind of panic that spreads throughout the land. You become '''''obsessed''''' with one Survivor. Hitting the '''''ObsessionFile:IconHelp obsession. You become obsessed with one Survivor. You can only be obsessed with one Survivor at a time. You induce mental suffering by crushing any hope of escape.

Those whose lives are intertwined in darkness are destined to suffer together. When a Survivor heals another Survivor for the equivalent of 1 Health State at least 32 metres away from you, that Survivor will scream, revealing their location and activating Deathbound :.

We always see to that. Your horrifying emanation strikes at a supernaturally long distance. Each time you hook a Survivor other than your Obsession , you gain 1 Token :. You are resilient to pain. After kicking a Generator , its Aura is highlighted in yellow. Eruption has a cool-down of 30 seconds. Your distressing presence drains and weakens your prey. The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation. Each time a Generator is completed, ''Fire Up'' grows in power.

Those who stand in the way of duty will suffer harsh judgement. You lurk in the shadows, eliminating your victims one by one. Each time you hook your '''''ObsessionFile:IconHelp obsession. It'll be in the news for weeks. I'll make sure of that.

You have got an ear for well-oiled gears. Each time a Survivor is hooked for the first time, Grim Embrace gains a Token. Upon reaching 4 Tokens Grim Embrace activates:. No crying. The Hex effects persist as long as the related Hex Totem is standing. A Hex that ensures those lesser than you are properly herded. Survivors who perform a '''rushed''' vault through a WindowFile:IconHelp window.

A Hex rooting its power on hope. The false hope of Survivors ignites your hunger. Each time a Survivor is rescued from a Hook when you are at least 24 metres away, Hex: Devour Hope recieves 1 Token :. If you save them, her hunger grows. A Hex rooting its power in despair. Your hunt is an irresistible song of dread which muddles your prey's attention. SurvivorsFile:IconHelpLoading survivor. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

You reveal the true power of the Totems, hidden within their remains. You can perform a ritual on a cleansed Totem to resurrect it as a ''Rekindled Totem''. When a ''Rekindled Totem'' is cleansed, its remains are consumed by The Entity. You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem. The more Rekindled Totems you create, the greater their effects:. A Hex that toys with a victim's suffering.

If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:. A Hex that lashes out upon its destruction. Those who cross you will be punished. A Hex that affects all Survivor's Generator Repair progress.

A Hex that hinders the Survivors' Aura-reading abilities. The false hope of Survivors fills you with excitement and strengthens your Totems. A Hex which maintains the vile powers that flow throughout the Trial.

You protect what little you have and are perceptive to those rummaging through your stockpiles. Hoarder spawns 2 additional chests in the Trial. You know how to brutalise one member of a team to cause a panic.

Hysteria has a cool-down of 30 seconds. Any Survivor performing a rushed action within 48 metres of your location has their Aura revealed to you for 6 seconds. The cries of the unfaithful make your heart leap. Your powerful grasp on Survivors causes escapes to be nearly impossible. You open LockersFile:IconHelp lockers. Survivor's who exit Lockers suffer from the Exposed Status Effect for 30 seconds and their location is revealed to you for 4 seconds.

Your eerie presence charges the air and interferes with technology. When you put a Survivor into the Dying State with your Basic Attack , all Generators within 32 metres of you instantly explode and start regressing. The trauma caused by your brutal attacks makes crying for help painfully difficult. The old way You see, that way's better. They die better that way. You have been designed to track down and eliminate targets. Unlike other beasts of The Fog, you have adapted to light.

Lightborn grants immunity from being blinded by Flashlights , Flashbangs , or Blast Mines. They emerge with strange new abilities. While carrying a Survivor, you suffer no cool-down on missed attacks.

We're too good at it. Meticulous in your approach, terrifying in your application. Your base Terror Radius is increased by 8 metres. Field of View gains do not stack.

Your fervent care of the Hooks found in the Basement has aroused The Entity's interest. The Basement Hooks possess the following benefits:. When hanging in the depths, you face the dark one. You seek retribution on those who have wronged you. Each time a Survivor blinds you or stuns you using a Pallet or Locker , they become your new Obsession :. You are not going to let just anyone into the VIP room.

But how does he bring this about in our lives. Our scripture says that he will strengthen you through His Spirit. This is how he delivers the goods to us. But how many times we miss his strengthening because of how simple the delivery system is. Many times we feel we have to do do do. Sermon Topics: God Brings Purpose. Back to the Basics. The Best Christmas Ever. The Always God. The Prince of Peace. Ephesians Series 9.

Paul says there are some tremendous rewards that await those who respond to the Grace and God. View all Sermons. I said that our response should be 5 fold. These were Pauls desires concerning the church. Illus: Ole and Sven are bungee-jumping one day. Download Sermon with PRO. Browse All Media Related Media.

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